The game of dominoes is a classic that instills a sense of nostalgia in people.

The game of dominoes is a classic that instils a sense of nostalgia in people. Although it may be a new game for some, it is it’s simplicity and familiarity that appeals to us.

Everyone plays it in their own way. Dominotes is an interactive multi-user installation that adds a musical dimension to a traditional game transporting it to a new level.

Video documentation of Dominotes at Flash On The Beach in Brighton, 2008.
A big thanks to both John Davey for letting us exhibit, and to Wickaman for providing the loops.

How does it work?

A camera placed inside the Dominotes box, detects the unique fiducial markers we have attached to the bottom of each domino and triggers a function in Flash to play a sound according to which marker is detected. Put simply, the dominoes act as switches, allowing users to turn sounds on and off by placing them on the table’s surface.

To begin with, a javascript function is called within the “terminal window” on a mac, this allows us to edit the maximum number of objects being detected by the camera at any one time.

Then Reactivision gathers the information from the camera, sends it via the terminal window to Flash where the scripts are all handled, and sounds are born!

It may sound simple, but it took weeks of experimenting with light and pressure sensors before the concept of image tracking was introduced. Once we discovered the open source Reactivision, we could begin manifesting our vision of adding sounds to this fantastic traditional game.

Video of user testing.

Making of video for Dominotes which covers the birth of the idea, prototyping, build, user testing and the final product. Anyone patient enough to have watched the 7 minute video, will know there’s a little surprise at the end…